WCG2005 CS:Sルール

WCG2005のCS:S暫定ルールが発表されていました。

ルール

  • 人数 : 5 vs 5
  • ラウンド : MR15(延長は各3ラウンド)
  • ラウンドタイム : 1分45秒
  • 延長時のスタートマネー : $10,000
  • マップ : de_dust2、de_cbble、de_aztec

    主要なところだけ抜き出してみました。
    このルールは確定されたものではないので、
    ユーザーのフィードバックを反映して修正したものがのちほど発表されるそうです。

    英語のルール、サーバー設定を一応掲載しておきます。

    General
    – Competition Method : 5 vs. 5
    (Team Play, 5 players per team)
    – Rounds : 30 Rounds (Maxrounds format) : 15 rounds as Terrorists and 15 rounds as Counter-Terrorists per team
    – Round Time : 1 minute 45 Seconds
    – In the case of a tie after regulation, 6 extra rounds will be played.
    (3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)
    – Victory Condition : The first team to win 16 rounds.
    – In the case of a tie after regulation, 6 extra rounds will be played.
    (3 rounds as Terrorists / 3 rounds as Counter-Terrorists per team)
    – Extra Round restart money: $10,000
    – In the case of a re-tie after 6 extra rounds, as stated above. 6 extra rounds will be played until the tie is broken.
    – Official Maps: de_dust2. de_cbble, de_aztec
    – Only team leaders are allowed to use public in-game messages (messagemode1) within a match. The rule also applies when dead. Use of messagemode1 by any member other than the team leader shall result in a warning. Other team members must only use team message (messagemode2), while in a match.
    – Team members may communicate verbally if they are alive in the match or when all team members are dead. Any player who has died cannot communicate verbally with any other team member or opponent until the beginning of the next round.
    – The Server Master must record the process of the match.
    – Approved Grenade Amounts Per Round
    1) Flashbangs: 2
    2) Grenades: 1
    3) Smoke Grenades: 1
    – Approved Commands
    1) Left Hand
    2) A user can use Activate In-Game-VGUI Command
    (e.g left hand, adjust_crosshair etc)
    – Default skins must be used.
    – Boosting (stepping on top of own team player) is allowed in play.
    – Throwing grenades over buildings in all maps are allowed.
    – Any use of the flash bang bug will result in a warning at the minimum or loss by default for the offending team.
    – Any other use of map or program bugs can result in a warning at the minimum or loss by default for the offending team after deliberation and decision by the board of referees at its sole discretion.
    – The gamma rate can be changed in the video graphic driver.

    Tournament Server Settings
    – mp_allowspectators 1 mp_autokick 0
    – mp_autocrosshair 0 mp_autoteambalance 0
    – mp_buytime .25 mp_c4timer 35
    – mp_fadetoblack 1 mp_flashlight 1
    – mp_forcecamera 1 mp_footsteps 1
    – mp_freezetime 15 mp_friendlyfire 1
    – mp_hostagepenalty 0 mp_limitteams 10
    – mp_maxrounds 0 mp_playerid 1
    – mp_roundtime 1.75 mp_startmoney 800
    – mp_timelimit 0 mp_tkpunish 0
    – mp_winlimit 0 sv_airaccelerate 10
    – sv_allowdownload 0 sv_allowupload 0
    – sv_alltalk 0 sv_hltv 1
    – sv_cheats 0 sv_friction 4
    – sv_gravity 800 sv_lan 0
    – sv_logfile 1 sv_maxrate 25000
    – sv_minrate 5000 sv_maxspeed 320
    – sv_maxupdaterate 101 sv_minupdaterate 20
    – sv_maxunlag 0.5 sv_minrate 0
    – sv_pausable 1 sv_stepsize 18
    – sv_stopspeed 75 sv_timeout 0
    – sv_unlag 1 sv_voicecodec vaudio_miles
    – sv_voiceenable 1 decalfrequency 60
    – host_framerate 0 setpause 0
    – log on

    Allowed Setting Values for Client
    – cl_updaterate 101 cl_cmdrate 101
    – rate 25000 m_filter 1/0
    – hud_fastswitch 1/0 zoom_sensitivity_ratio
    – fps_max cl_dynamiccrosshair 1/0
    – Players must be use WCG CSS GUI

    Following Client Settings May Not Be Changed
    (Must use the default values)
    – r_rainalphapow (default: 0.8)
    – r_rainalpha (default: 0.4
    – fog_enable (default: 1)

    Unfair Practices Subject to Penalty
    – Use of personal model/skins (including weapon skins)
    – Use of personal map texture
    – All cheat programs
    – Use of map bugs in play (e.g. map swimming, auto aim, etc.)
    – Use of unfair but available scripts (e.g. silentrun, attack+use, centerview script, norecoil script, etc.)
    – The server master can and will check for the use of any unfair practice or script, even those not listed above, during each match.
    – HLTV Proxy will join the game servers for Tournament Broadcast
    * To test for HLTV flash bugs, players must follow the
    directions of the server master or referees.

    If disconnection occurs during a match
    – If all the players cannot play due to an unintended, unforeseen accident such as server stoppage,
    * Before the 3rd round starts: restart the match
    * After the 3rd round starts: the score to that point will be admitted, but the final result will be ignored.

    • If 2 or more players are unintentionally disconnected, the round played at that point will be ignored.
      Then the next round will be played after confirmation of all players。ッ connection to the server according to the server master。ッs pause option.
      The money amount for all players will be reset to $800
    • In the case of intentional disconnection, the referee may decide to end the match with the offending team losing by forfeit.
    • Protests can only be filed by the team leader.
      。リ If a player does not agree with a ruling, he/she can express his/her protest to a referee before the completion of a match. Any intentional refusal to connect to the match server can result in a default loss for that team with the decision to be made at the sole discretion of the referee.

    These rules are for the WCG 2005 National Championship and are subject to modification in the following aspects.< – Use of most recent patch/version release of each official game within WCG committee。ッs own discretion.
    – In-game settings and required factors necessitated by use of most recent patch version/release
    – Cheat Protection Program release and/or cheat protection functions
    – Game settings and/or operations guidelines dictated by differences between online and offline tournaments

    情報元 : WCG

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